---
description: >-
  standalone script, enhancing city life with dynamic traffic changing according
  to the different times of the day
---

# HRRealisticTraffic

## Installation

* Download [HRRealisticTraffic](https://github.com/HRScripts/HRRealisticTraffic) from its GitHub repo
* Drag it to your resources folder
* Configure its config.lua file for your server's needs
* Write `start HRRealisticTraffic` in your server.cfg
* Make sure there's no other traffic controlling script in your server, otherwise their will be a conflict
* Restart your server

{% hint style="warning" %}
A time sync (or weather + time sync) script is highly recommended for this script!\
It ensures that the time zones are same for each player in the server and the traffic will not be different.
{% endhint %}

## Features

* Control the traffic for better realism in the game with different time zones of the traffic coefficient
* Control the specific vehicles, creating traffic to be enabled or not with easy setting
* The peds and vehicles are separated in the config.lua file for more configuration
* Everything configuratable easy only on its config.lua file

## Config Preview

```lua
local config = {}

config.enableSpecialTraffic = {
    boats = true,
    trains = true,
    garbageTrucks = true
}

config.traffic = {
    dayTime = {
        diapason = vector2(6, 15), -- The first integer is the begin of the diapason (ingame clock hours) and the second is the end of the diapason
        trafficCoefficient = { -- Each value is in percentage (100% is the maximum)
            peds = 100,
            vehicles = 100
        }
    },
    nightTime = {
        diapason = vector2(16, 5), -- The first integer is the begin of the diapason (ingame clock hours) and the second is the end of the diapason
        trafficCoefficient = { -- Each value is in percentage (100% is the maximum)
            peds = 100,
            vehicles = 100
        }
    }
}
```
