Class, used to define variable's type as containing the server side IPlayer values
source: integer
integer
id: integer
Id: integer
ID: integer
playerId: integer
player: integer
serverId: integer
plId: integer
serverPlId: integer
sPlId: integer
state: table?
table?
name: string
string
identifier: { license: string|'undefined', license2: string|'undefined', steam: string|'undefined', discord: string|'undefined', xbl: string|'undefined', live: string|'undefined', ip: string|'undefined', fivem: string|'undefined' }
{ license: string|'undefined', license2: string|'undefined', steam: string|'undefined', discord: string|'undefined', xbl: string|'undefined', live: string|'undefined', ip: string|'undefined', fivem: string|'undefined' }
identifiersNum: integer
ping: integer
max: { health: integer, armour: integer }
{ health: integer, armour: integer }
ped: integer
coords: vector3
vector3
coordinates: vector3
heading: number
number
health: integer
tokens: { t1: string|'undefined', t2: string|'undefined', t3: string|'undefined', t4: string|'undefined', allString: string|'undefined', num: integer }
{ t1: string|'undefined', t2: string|'undefined', t3: string|'undefined', t4: string|'undefined', allString: string|'undefined', num: integer }
entity: { isFreezed: boolean, model: integer, populationType: number, type: integer, isVisible: boolean, netId: integer, networkId: integer }
{ isFreezed: boolean, model: integer, populationType: number, type: integer, isVisible: boolean, netId: integer, networkId: integer }
Last updated 10 months ago