🗣️HRNPCDialogue
NPC dialogue system with custom design
Installation
Download the dependency HRLib
Download HRNPCDialogue
Write this in your server.cfg:
start HRLib start HRNPCDialog
Preview

local config = {}
config.turnOff = { -- Choose the different options to turn off on focus
minimap = true,
playerVisibility = true
}
config.transitionDuration = 2500 -- In miliseconds
External Connections
Client Export
exports.HRNPCDialog:startDialogue(targetPed, options, createPed)
Callback
HRLib.Callback('HRNPCDialog:startDialogue', targetPed, options, createPed) -- Client side
HRLib.ClientCallback('HRNPCDialog:startDialogue', targetPed, options, createdPed)
Parameters
targetPed: integer?
the ped, the camera must be focused on
options: HRNPCDialgueOptions
dialgue settings/options
createPed: { model: string|integer, animation: { dict: string, anim: string }?, coords: vector4 }?
feature that allows you to create a ped directly with this function
Example
exports.HRNPCDialog:startDialogue(nil, {
npcName = 'John Smith',
questions = {
{
label = 'Is John Smith a real name?',
possibleAnswers = {
{
label = 'Yes, it is',
closeOnSelect = true,
onSelect = function()
print('Wrong Answer!')
end
},
{
label = 'No, it isn\'t',
closeOnSelect = true,
onSelect = function()
print('Correct answer!')
end
}
}
}
},
onCancel = function()
print('Don\'t you know the name John Smith?')
end
}, {
model = 'a_m_m_eastsa_02',
animation = { dict = 'mini@strip_club@idles@bouncer@base', anim = 'base' },
coords = vector4(1404.2367, -1565.6797, 56.4536, 91.8913)
})
Last updated