Class, used to define variable's type as containing the server side FPlayer values
Teleport: function FPlayer:Teleport(coords: vector3)
function FPlayer:Teleport(coords: vector3)
SpawnVehicle: function FPlayer:SpawnVehicle( vehModel: string|integer, spawnPlayerInside: boolean?, saveVehicle: boolean? )
function FPlayer:SpawnVehicle( vehModel: string|integer, spawnPlayerInside: boolean?, saveVehicle: boolean? )
Notify: function FPlayer:Notify( msg: string, type: 'success'|'error'|'info'|'warning'?, duration: number? )
function FPlayer:Notify( msg: string, type: 'success'|'error'|'info'|'warning'?, duration: number? )
FocusedEvent: function FPlayer:FocusedEvent(eventName: string, ...: any)
function FPlayer:FocusedEvent(eventName: string, ...: any)
SetHealth: function FPlayer:SetHealth(health: number?)
function FPlayer:SetHealth(health: number?)
SetInvincibility: function FPlayer:SetInvincibility(toggle: boolean?)
function FPlayer:SetInvincibility(toggle: boolean?)
Last updated 9 months ago