Client
Client side functions
Classes
source, id, Id, ID, playerId, player, serverId, plId, serverPlId, sPlId
player server Id
invincible_2
invincible 2
max.stamina
max stamina
max.armour
max armour
max.health
max health
currStamina
current stamina
vehicle
the current vehicle the player is in
veh.dmgModifier
vehicle damage modifier
veh.defModifier
vehicle defense modifier
weapon.dmgModifier
weapon damage modifier
weapon.defModifier
weapon defense modifier
weapon.defModifier_2
weapon defense modifier 2
weapon.malee.dmgModifier
malee weapon damage modifier
weapon.malee.defModifier
malee weapon defense modifier
coords
your coords ( vector3 )
currStealthNoise
the current stealth noise
group
group
index
player index
invincible
player invincible status
name
player name
ped
player ped
pedIsFollowing
get ped is following
rgbColor
player rgb color
team
player team
underWaterTimeRmng
player time remaining under water
entity.entity
player entity
entity.health
player health
entity.archetypeName
player ped model (Example: a_f_m_beach_01)
entity.attachedTo
the attached entity
entity.model
player entity model
entity.mapDataOwner
player map data owner
entity.alpha
player alpha
entity.boneCount
player bone count
entity.forward.vector
player forward vector
entity.forward.x
player forward x
entity.forward.y
player forward y
entity.heightAboveGround
player height above the ground
entity.lodDist
player LOD distance
entity.matrix
player forwardVector, rightVector, upVector position
entity.pitch
player pitch
entity.populationType
player population type
entity.quaternion
player quaternion
entity.roll
player roll
entity.speed
player speed
entity.submergedLvl
player submerged level
entity.type
player type
entity.uprightValue
player upright value
entity.velocity
player velocity
entity.lastHitMaterial
gthe last hit material by the player
entity.objectIndex
player object index
entity.offsetFromEGivenWorldCoords
the offset from E given world coords
entity.offestFromEInWorldCoords
the offset from EIn world coords
entity.vehIndex
the vehicle index of the veh you're sitting in
entity.hasLoadedCollisionAroundE
has loaded collision around E status
entity.hasBeenDamagedByAnyObject
has been damaged by any object status
entity.hasBeenDamagedByAnyVeh
has been damaged by any veh status
entity.hasCollidedWithAnything
has collided with anything status
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