Client
Client side functions
Classes
Name | Description |
---|---|
source, id, Id, ID, playerId, player, serverId, plId, serverPlId, sPlId | player server Id |
invincible_2 | invincible 2 |
max.stamina | max stamina |
max.armour | max armour |
max.health | max health |
currStamina | current stamina |
vehicle | the current vehicle the player is in |
veh.dmgModifier | vehicle damage modifier |
veh.defModifier | vehicle defense modifier |
weapon.dmgModifier | weapon damage modifier |
weapon.defModifier | weapon defense modifier |
weapon.defModifier_2 | weapon defense modifier 2 |
weapon.malee.dmgModifier | malee weapon damage modifier |
weapon.malee.defModifier | malee weapon defense modifier |
coords | your coords ( vector3 ) |
currStealthNoise | the current stealth noise |
group | group |
index | player index |
invincible | player invincible status |
name | player name |
ped | player ped |
pedIsFollowing | get ped is following |
rgbColor | player rgb color |
team | player team |
underWaterTimeRmng | player time remaining under water |
entity.entity | player entity |
entity.health | player health |
entity.archetypeName | player ped model (Example: a_f_m_beach_01) |
entity.attachedTo | the attached entity |
entity.model | player entity model |
entity.mapDataOwner | player map data owner |
entity.alpha | player alpha |
entity.boneCount | player bone count |
entity.forward.vector | player forward vector |
entity.forward.x | player forward x |
entity.forward.y | player forward y |
entity.heightAboveGround | player height above the ground |
entity.lodDist | player LOD distance |
entity.matrix | player forwardVector, rightVector, upVector position |
entity.pitch | player pitch |
entity.populationType | player population type |
entity.quaternion | player quaternion |
entity.roll | player roll |
entity.speed | player speed |
entity.submergedLvl | player submerged level |
entity.type | player type |
entity.uprightValue | player upright value |
entity.velocity | player velocity |
entity.lastHitMaterial | gthe last hit material by the player |
entity.objectIndex | player object index |
entity.offsetFromEGivenWorldCoords | the offset from E given world coords |
entity.offestFromEInWorldCoords | the offset from EIn world coords |
entity.vehIndex | the vehicle index of the veh you're sitting in |
entity.hasLoadedCollisionAroundE | has loaded collision around E status |
entity.hasBeenDamagedByAnyObject | has been damaged by any object status |
entity.hasBeenDamagedByAnyVeh | has been damaged by any veh status |
entity.hasCollidedWithAnything | has collided with anything status |
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