GetIPlayer
Get the fplayer
Parameters description
Parameter | Type | Description | Default |
---|---|---|---|
playerId | integer | target's player server Id | yes |
Return:
HRLibServerIPlayer? (server side value)
HRLibClientIPlayer? (client side value)
Client content:
Name | Description |
---|---|
source, id, Id, ID, playerId, player, serverId, plId, serverPlId, sPlId | getting your player server Id |
invincible_2 | getting invincible 2 |
max.stamina | getting max stamina |
max.armour | getting max armour |
max.health | getting max health |
currStamina | getting current stamina |
vehicle | Current vehicle the player is in |
veh.dmgModifier | getting vehicle damage modifier |
veh.defModifier | getting vehicle defense modifier |
weapon.dmgModifier | getting weapon damage modifier |
weapon.defModifier | getting weapon defense modifier |
weapon.defModifier_2 | getting weapon defense modifier 2 |
weapon.malee.dmgModifier | getting malee weapon damage modifier |
weapon.malee.defModifier | getting malee weapon defense modifier |
coords | getting your coords ( vector3 ) |
currStealthNoise | getting the current stealth noise |
group | getting your group |
index | getting your index |
invincible | getting your invincible status |
name | getting your name |
ped | getting your ped |
pedIsFollowing | getting ped is following |
rgbColor | getting your rgb color |
team | getting your team |
underWaterTimeRmng | getting your time remaining under water |
entity.entity | getting your entity |
entity.health | getting your health |
entity.archetypeName | getting your ped model (Example: a_f_m_beach_01) |
entity.attachedTo | getting the attached entity |
entity.model | getting your entity model |
entity.mapDataOwner | getting your map data owner |
entity.alpha | getting your alpha |
entity.boneCount | getting your bone count |
entity.forward.vector | getting your forward vector |
entity.forward.x | getting your forward x |
entity.forward.y | getting your forward y |
entity.heightAboveGround | getting your height above the ground |
entity.lodDist | getting your LOD distance |
entity.matrix | getting your forwardVector, rightVector, upVector position |
entity.pitch | getting your pitch |
entity.populationType | getting your population type |
entity.quaternion | getting your quaternion |
entity.roll | getting your roll |
entity.speed | getting your speed |
entity.submergedLvl | getting your submerged level |
entity.type | getting your type |
entity.uprightValue | getting your upright value |
entity.velocity | getting your velocity |
entity.lastHitMaterial | getting the last hit material by you |
entity.nearestPl | getting the nearest player from you |
entity.objectIndex | getting your object index |
entity.offsetFromEGivenWorldCoords | getting the offset from E given world coords |
entity.offestFromEInWorldCoords | getting the offset from EIn world coords |
entity.vehIndex | getting the vehicle index of the veh you're sitting in |
entity.hasLoadedCollisionAroundE | getting your has loaded collision around E status |
entity.hasBeenDamagedByAnyObject | getting your has been damaged by any object status |
entity.hasBeenDamagedByAnyVeh | getting your has been damaged by any veh status |
entity.hasCollidedWithAnything | getting your has collided with anything status |
entity.isAttached | getting your attach status |
entity.isAttachedToAnyObject | getting your attached to any object status |
entity.isAttachedToAnyPed | getting your attached to any ped status |
entity.isAttachedToAnyVeh | getting your attached to any veh status |
entity.isDead | getting your dead status |
entity.isInAir | getting your status for are you in the sky/air |
entity.isInWater | getting your status for are you in water |
entity.isOccluded | getting your occluded status |
entity.isOnScreen | getting your on screen status |
entity.isStatic | getting your static status |
entity.isUpsideDown | getting your upside down status |
entity.isVisible | getting your visibility status |
entity.isVisibleToScript | getting your visible to script status |
entity.isWaitingForWorldCollision | getting your waiting for world collision status |
entity.isFreezed | getting your freeze position status (you're freezed or not) |
Server content:
Name | Description |
---|---|
source, id, Id, ID, playerId, player, serverId, plId, serverPlId, sPlId | getting Id |
name | getting name |
identifier.license | getting license identifier |
identifier.license2 | getting license2 identifier |
identifier.steam | getting steamHex identifier |
identifier.discord | getting discordId identifier |
identifier.xbl | getting xbl identifier |
identifier.live | getting live identifier |
identifier.ip | getting ip identifier |
identifier.fivem | getting fivem identifier |
identifiersNum | getting count of all available pl identifier |
ping | getting ping |
max.health | getting max health |
max.armour | getting max armour |
ped | getting ped |
tokens.t1 | getting token ( 0 ) |
tokens.t2 | getting token ( 1 ) |
tokens.t3 | getting token ( 2 ) |
tokens.t4 | getting token ( 3 ) |
tokens.allString | getting all tokens in string format |
tokens.num | getting all available pl tokens count |
camRotation | getting camera rotation |
endPoint | getting player Endpoint |
fakeWantedLvl | getting fake wanted level |
guid | getting guid |
invincible | getting invincible |
lastMsg | getting last message |
rountingBucket | getting rounting bucket |
team | getting team |
wanted.centrePos | getting centre position while wanted |
wanted.lvl | getting wanted level |
weapon.dmgModifier | getting weapon damage modifier |
weapon.defModifier | getting weapon defense modifier |
weapon.defModifier_2 | getting weapon defense modifier 2 |
weapon.maleeWeaponDmgModifier | malee weapon damage modifier |
coords | current coords ( vector3 format ) |
heading | current heading |
health | current health |
entity.attachedTo | the entity, the player's attached to |
entity.model | model |
entity.populationType | population type |
entity.rotation | rotation |
entity.rotationVelocity | rotation velocity |
entity.rountingBucket | rounting bucket |
entity.script | entity script |
entity.speed | entity speed |
entity.type | entity type |
entity.velocity | entity velocity |
entity.sourceOfDamage | the entity that hit the player last ( ONLY ONESYNC AVAILABLE ) |
entity.sourceOfDeath | the entity that killed you ( ONLY ONESYNC AVAILABLE ) |
entity.isVisible | player/entity visible status |
entity.netId | the player/entity's network Id |
entity.isFreezed | checks if the player/entity's freezed |
Example:
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