Server

Server sided functions

Classes

  • HRLibServerFunctions

    All the functions described in the different subpages of this one

  • HRLibServerIPlayer

    Name
    Description

    source, id, Id, ID, playerId, player, serverId, plId, serverPlId, sPlId

    getting Id

    name

    player name

    identifier.license

    player license identifier

    identifier.license2

    player license2 identifier

    identifier.steam

    player steamHex identifier

    identifier.discord

    player discordId identifier

    identifier.xbl

    player xbl identifier

    identifier.live

    player live identifier

    identifier.ip

    player ip identifier

    identifier.fivem

    player fivem identifier

    identifiersNum

    player count of all available pl identifier

    ping

    player ping

    max.health

    player max health

    max.armour

    player max armour

    ped

    player ped

    tokens.t1

    player token ( 0 )

    tokens.t2

    player token ( 1 )

    tokens.t3

    player token ( 2 )

    tokens.t4

    player token ( 3 )

    tokens.allString

    player all tokens in string format

    tokens.num

    player all available pl tokens count

    camRotation

    player camera rotation

    endPoint

    player player Endpoint

    fakeWantedLvl

    player fake wanted level

    guid

    player guid

    invincible

    player invincible

    lastMsg

    player last message

    rountingBucket

    player rounting bucket

    team

    player team

    wanted.centrePos

    player centre position while wanted

    wanted.lvl

    player wanted level

    weapon.dmgModifier

    player weapon damage modifier

    weapon.defModifier

    player weapon defense modifier

    weapon.defModifier_2

    player weapon defense modifier 2

    weapon.maleeWeaponDmgModifier

    player malee weapon damage modifier

    entity.type

    entity type

    entity.netId

    the player/entity's network Id

  • HRLibServerFPlayer

    Teleport: fun(self: HRLibServerFPlayer, coords: vector3) SpawnVehicle: fun(self: HRLibServerFPlayer, vehModel: string|integer, spawnPlayerInside: boolean?, saveVehicle: boolean?): integer? Notify: fun(self: HRLibServerFPlayer, description: string?, type: 'success'|'info'|'error'|'warning'?, duration: number?, pos: 'top-right'|'center-right'|'bottom-right'|'frombelow-right'|'top-left'|'left-center'|'frombelow-left'?, sound: boolean?) FocusedEvent: fun(self: HRLibServerFPlayer, eventName: string, ...: any)

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